3D Artist and
Unity Developer


Hi there! My name is Pascal. I am a freelance 3D artist and Unity Developer.

Find Out More

I am celebrating my fourth year as a 3D Artist!


Check out what my previous clients have to say:

The tools of the trade


Unity Logo

Unity Engine

I started working with the Unity Engine since I started in game development. I have enough knowledge of C# to be able to develop my own apps!

Maya Logo

Autodesk Maya

Maya is my primary modeling and animation tool. But I started out using Blender and right now I am learning Houdini which is very powerful!

Zbrush Logo

Zbrush

Zbrush changed my life! To create organic models, it is so much fun to use! I create most of my characters in Zbrush before rigging them in Maya or Blender.

Substance Painter Logo

Substance Painter

My go-to software when it comes to PBR texturing. Substance and Photoshop are a powerful team that I really love using!

Want to see more?

Check out my Sketchfab page for my other models!

Let's Get In Touch!


Ready to start your next project with me? Message me on Facebook or send me an email and I will get back to you as soon as possible!