I started working with the Unity Engine since I started in game development. I have enough knowledge of C# to be able to develop my own apps!
Maya is my primary modeling and animation tool. But I started out using Blender and right now I am learning Houdini which is very powerful!
Zbrush changed my life! To create organic models, it is so much fun to use! I create most of my characters in Zbrush before rigging them in Maya or Blender.
My go-to software when it comes to PBR texturing. Substance and Photoshop are a powerful team that I really love using!